Skip to main content

Necromunda Classic Gang Roster

For those of you interested, I am attaching a copy of the Excel spread sheet that I used for my Gang Roster from my "Tales from the Underhive" battle reports for Necromunda.

If you play the classic version of Necromunda, or the Yaktribe Community edition, this roster will be really handy.

You can download it here:  Necromunda Classic Gang Roster

Enjoy!

Comments

Popular posts from this blog

Warhammer 40,000 Kill Team Map Based Campaign Rules!

Below is a copy of the rules I have created for my Gaming Group's Kill Team Map Based Campaign. If you want to use these rules for your own campaign, please feel free to do so.   Disclaimer:  I do not own the Intellectual Property Rights to Warhammer 40,000 Kill Team or any of its derivatives.  This is made purely for fun! Warhammer 40,000: Kill Team Map Based Campaign Rules By: Commander Cheapskate 1. THE CAMPAIGN MAP The CAMPAIGN MAP  consists of a series of Hexes which can be represented by using Gaming Tiles or a graphic map. Depending upon how many players are participating in the campaign, the size of the map and the selected turn limit with vary. For example: in a small campaign with four players and lasting ten turns, there could be a map consisting of 40 Hexes. In the end, the Campaign Map will be determined by the Campaign's  GAME MASTER (GM).  2. HEXES HEXES  represent one type of terrain:  MAJOR  or  MINOR .  The first time a hex is ex

Necromunda: Road Wars Campaign Rules Part 3

NECROMUNDA: ROAD WAR CAMPAIGN RULES #3 DESIGNED AND WRITTEN BY: COMMANDER CHEAPSKATE Territories in the Ash Wastes are altered a little from the Underhive. All gangs have one territory called the Wastelands Territory at gang creation. This territory is always in the Gang's Possession and they can never lose it. Whenever you captured a new piece of territory, roll on the Ash Waste Territory Table to determine what it is. Once the territory's identity is identified, it remains until the end of the campaign. It should be noted, that no territories offer Enhanced Boons to any gang in this campaign. The reason why is because no one holds sway over the Ash Wastes... No one... Ash Waste Territory Table D66 Roll Income Territory

Updated Warhammer 40,000 Kill Team Map Based Campaign Rules

Warhammer 40,000: Kill Team Map Based Campaign Rules By: Commander Cheapskate 1. THE CAMPAIGN MAP The  CAMPAIGN MAP consists of a series of Hexes which can be represented by using Gaming Tiles or a graphic map. Depending upon how many players are participating in the campaign, the size of the map and the selected turn limit with vary. For example: in a small campaign with four players and lasting ten turns, there could be a map consisting of 40 Hexes. In the end, the Campaign Map will be determined by the Campaign's  GAME MASTER (GM).  2. HEXES HEXES represent one type of terrain:  MAJOR or  MINOR .  The first time a hex is explored during the campaign, the GM rolls to determine the contents of the Hex, using the table: EXPLORATION.  Minor hexes, or hexes containing no Major Terrain are undefended. Major Hexes, which contain Major Terrain features, will usually be defended by a Neutral Kill Team. The size and composition of the Neutral Kill Team will be annou