Hobby Side: An Axe to Grind #6 Dwarf Army Showcase Series Finale
Welcome to the very last episode of “An Axe to Grind” our Hobby Side series dedicated to the building and painting of our studio's Dwarf Army for Warhammer Fantasy Battle. It has been a long road to completion, approximately 3 months worth of work was put into this army, and the results speak for themselves.
Thank you once again to the Boston Crew: Warlord Ace, Lady Domina, Brother Grimm, and Sister Sarale for purchasing a large bulk of this army on our Boston Trip! Love you guys!
Enjoy!
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Below is a copy of the rules I have created for my Gaming Group's Kill Team Map Based Campaign. If you want to use these rules for your own campaign, please feel free to do so. Disclaimer: I do not own the Intellectual Property Rights to Warhammer 40,000 Kill Team or any of its derivatives. This is made purely for fun! Warhammer 40,000: Kill Team Map Based Campaign Rules By: Commander Cheapskate 1. THE CAMPAIGN MAP The CAMPAIGN MAP consists of a series of Hexes which can be represented by using Gaming Tiles or a graphic map. Depending upon how many players are participating in the campaign, the size of the map and the selected turn limit with vary. For example: in a small campaign with four players and lasting ten turns, there could be a map consisting of 40 Hexes. In the end, the Campaign Map will be determined by the Campaign's GAME MASTER (GM). 2. HEXES HEXES represent one type of terrain: MAJOR or MINOR . The first time a hex is ex
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