On this episode of “The Underhive Wars” we take a look at the rankings, territories, and up coming battles on our Section 7 Turf War.
Round 1 was a brutal opening salvo of a developing Underhive Turf War. Now all ten gangs prepare for Round 2, claiming more territory and renown for their skills and reputations!
Enjoy!
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ASH WASTE NOMAD ARTHROMITE (VEHICLE) RULES NEW WARGEAR All Ash Waste Nomad Chieftains, Watchers, and Warriors add the following Wargear to their equipment list: · Dustback Helamite +60 Credits DUSTBACK HELAMITE While equipped with a dustback helamite, a fighter gains the Mounted condition and all of its associated rules. In addition, increase the fighter’s Movement characteristic to 8" and the fighter gains the Mighty Leap skill (see the Necromunda Rulebook). ARTHROMITE CREW Ash Waste Nomad Arthromite Handler = 50 Credits BS 4+, Ld7+, CL6+, WIL7+, INT8+ Gang Fighter (Crew): Fighters with this special rule form the backbone of Ash Waste Nomad tribes. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangers-on or Hired Guns. ...
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