On this episode of "The Underhive Wars" the Turf War for Sector 7 enters another blood chapter as the Iron Sights of House Orlock battle against IXI of House Van Saar in a Sabotage scenario to the death!
Enjoy!
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ASH WASTE NOMAD ARTHROMITE (VEHICLE) RULES NEW WARGEAR All Ash Waste Nomad Chieftains, Watchers, and Warriors add the following Wargear to their equipment list: · Dustback Helamite +60 Credits DUSTBACK HELAMITE While equipped with a dustback helamite, a fighter gains the Mounted condition and all of its associated rules. In addition, increase the fighter’s Movement characteristic to 8" and the fighter gains the Mighty Leap skill (see the Necromunda Rulebook). ARTHROMITE CREW Ash Waste Nomad Arthromite Handler = 50 Credits BS 4+, Ld7+, CL6+, WIL7+, INT8+ Gang Fighter (Crew): Fighters with this special rule form the backbone of Ash Waste Nomad tribes. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangers-on or Hired Guns. ...
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