On this episode of "The Underhive Wars" Precinct 13 of the Adeptus Arbites Enforcers bring law and order to the Killjoys of House Escher in a Marauder scenario!
Who will win the turf war for Sector 7?
Enjoy!
Check us out on Facebook:
http://www.facebook.com/Commanderchea...
Check us out on Instagram:
http://www.instagram.com/cheapskateco...
Check us out on Blogger:
http://commandercheapskate.blogspot.com
Below is a copy of the rules I have created for my Gaming Group's Kill Team Map Based Campaign. If you want to use these rules for your own campaign, please feel free to do so. Disclaimer: I do not own the Intellectual Property Rights to Warhammer 40,000 Kill Team or any of its derivatives. This is made purely for fun! Warhammer 40,000: Kill Team Map Based Campaign Rules By: Commander Cheapskate 1. THE CAMPAIGN MAP The CAMPAIGN MAP consists of a series of Hexes which can be represented by using Gaming Tiles or a graphic map. Depending upon how many players are participating in the campaign, the size of the map and the selected turn limit with vary. For example: in a small campaign with four players and lasting ten turns, there could be a map consisting of 40 Hexes. In the end, the Campaign Map will be determined by the Campaign's GAME MASTER (GM). 2. HEXES HEXES represent one type of terrain: MAJOR or MINOR . The first time a hex is ex
Comments
Post a Comment