We are proud to present to you our introduction video for our channel's upcoming Kill Team Campaign: The Fall of Ramah. In this episode, we will introduce the 6 kill teams taking part in the campaign. We will go over each of the Kill Teams' Missions, Background, Squad Quirks, and Specialists.
We have the following factions in this campaign:
1. Adeptus Astartes Space Wolves
2. Deathwatch
3. Death Guard
4. Thousand Sons
5. Genestealer Cults Twisted Helix
6. Bad Moon Orks
Who will reign triumphant over the Fall of Ramah?
Enjoy!
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Below is a copy of the rules I have created for my Gaming Group's Kill Team Map Based Campaign. If you want to use these rules for your own campaign, please feel free to do so. Disclaimer: I do not own the Intellectual Property Rights to Warhammer 40,000 Kill Team or any of its derivatives. This is made purely for fun! Warhammer 40,000: Kill Team Map Based Campaign Rules By: Commander Cheapskate 1. THE CAMPAIGN MAP The CAMPAIGN MAP consists of a series of Hexes which can be represented by using Gaming Tiles or a graphic map. Depending upon how many players are participating in the campaign, the size of the map and the selected turn limit with vary. For example: in a small campaign with four players and lasting ten turns, there could be a map consisting of 40 Hexes. In the end, the Campaign Map will be determined by the Campaign's GAME MASTER (GM). 2. HEXES HEXES represent one type of terrain: MAJOR or MINOR . The first time a hex is ex
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