We are proud to present to you our introduction video for our channel's upcoming Kill Team Campaign: The Fall of Ramah. In this episode, we will introduce the 6 kill teams taking part in the campaign. We will go over each of the Kill Teams' Missions, Background, Squad Quirks, and Specialists.
We have the following factions in this campaign:
1. Adeptus Astartes Space Wolves
2. Deathwatch
3. Death Guard
4. Thousand Sons
5. Genestealer Cults Twisted Helix
6. Bad Moon Orks
Who will reign triumphant over the Fall of Ramah?
Enjoy!
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ASH WASTE NOMAD ARTHROMITE (VEHICLE) RULES NEW WARGEAR All Ash Waste Nomad Chieftains, Watchers, and Warriors add the following Wargear to their equipment list: · Dustback Helamite +60 Credits DUSTBACK HELAMITE While equipped with a dustback helamite, a fighter gains the Mounted condition and all of its associated rules. In addition, increase the fighter’s Movement characteristic to 8" and the fighter gains the Mighty Leap skill (see the Necromunda Rulebook). ARTHROMITE CREW Ash Waste Nomad Arthromite Handler = 50 Credits BS 4+, Ld7+, CL6+, WIL7+, INT8+ Gang Fighter (Crew): Fighters with this special rule form the backbone of Ash Waste Nomad tribes. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangers-on or Hired Guns. ...
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