Skip to main content

A Brush with Death: WIP the Corpse Cart

Just putting the finish touches upon my Undead Army's Corpse Cart.  This miniature had a lot of little details that made it a joy to paint.  Some of the cool features on this miniature were three rats crawling through the pile of corpses in the middle of the cart, it was pretty sick :)

If anyone is planning on tackling this miniature, my suggestion would be to paint the separate  pieces of the Corpse Cart first, then assemble it.  Separate it into the following sub-builds:
  • Cart
  • Corpse Master
  • Pile of Corpses
  • Individual Restless Dead pulling the cart
Paint them all and then assemble it, because other wise there are too many nooks and crannies to get a good angle on painting the entire miniature.

In the end this was very cool looking model, its all painted and oil washed.  All there is left to do is to let it dry, cure, and then base it.  From there, we can take it on the battlefield!

On the top of the pile lurks one of the rats :)

Note of self:  Paint this miniature first and then assemble, it was a massive pain to paint.


Love the Corpse Master, so much character in this pose!


Comments

Popular posts from this blog

New Ash Waste Nomad Arthromite (Vehicle) Rules for Necromunda: 2025

  ASH WASTE NOMAD ARTHROMITE (VEHICLE) RULES   NEW WARGEAR All Ash Waste Nomad Chieftains, Watchers, and Warriors add the following Wargear to their equipment list:   ·        Dustback Helamite +60 Credits   DUSTBACK HELAMITE While equipped with a dustback helamite, a fighter gains the Mounted condition and all of its associated rules. In addition, increase the fighter’s Movement characteristic to 8" and the fighter gains the Mighty Leap skill (see the Necromunda Rulebook).   ARTHROMITE CREW   Ash Waste Nomad Arthromite Handler = 50 Credits BS 4+, Ld7+, CL6+, WIL7+, INT8+   Gang Fighter (Crew):  Fighters with this special rule form the backbone of Ash Waste Nomad tribes. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangers-on or Hired Guns. ...

Necromunda Gang Rosters

Greetings Nation, on this post I am attaching the Blank Gang roster that I use for my latest Necromunda Campaign. One of my viewers, 4leyd4r, suggested that I make the rosters that I use available for others to use.  It's an awesome idea, and we're happy to help out our fellow brothers and sisters in gaming. I've uploaded this blank and editable Excel Spread Sheet onto my Google Drive.  You can download this Spread Sheet and edit it for your own campaigns.  I think it's a real handy tool to have to keep track of your gangs.   Just click on the link below to access this. Enjoy Necromunda Gang Roster

Necromunda: Road Wars Campaign Rules Part 3

NECROMUNDA: ROAD WAR CAMPAIGN RULES #3 DESIGNED AND WRITTEN BY: COMMANDER CHEAPSKATE Territories in the Ash Wastes are altered a little from the Underhive. All gangs have one territory called the Wastelands Territory at gang creation. This territory is always in the Gang's Possession and they can never lose it. Whenever you captured a new piece of territory, roll on the Ash Waste Territory Table to determine what it is. Once the territory's identity is identified, it remains until the end of the campaign. It should be noted, that no territories offer Enhanced Boons to any gang in this campaign. The reason why is because no one holds sway over the Ash Wastes... No one... Ash Waste Territory Table D66 Roll Income Territory ...