Electro Guild The Electro Guild regulates and brokers power in all its forms, from geo-thermal heat to sunlight. If a settlement, factorum, or hab block ants to keep the lights on and their people warm, then the Grid Heralds they must go. Benefits It Keeps Going, and Going, and Going…: All weapons with the Shock trait may be purchased by the Electro Guild regardless of rarity or restrictions. Any weapons with the Shock trait gain the plentiful trait, replacing any previous ammunition related traits. Grid Heralds: “While the gang is allied with the Electro Guild, in the pre-battle sequence, the gang may attempt to add Guild Representatives (see page 33) in the form of a Grid Heralds (see below) to their gang for the battle ahead: Roll a D6 and add the gang’s current Reputation: If the total is 10 or below, the Grid Heralds deigns to aid their allies on the battlefield. If the total is 11 or more, the Guilder...
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